EDIT 20.3.2013. Not that this post was made about old version of the KSP program, before the maneuver nodes were available and it is obsolete now, even though principles described still apply. For docking with new system check my first ever Kerbal Space Program youtube video here. Thank you!
Welcome to today lesson about new hardware and how to use it. With help of our brave pilot Jebediah Kerman, I hope to give you some useful information how to do orbital interceptions with brand new (new=buggy) targeting computer.
So this is the situation we have at the start.
We are trying simple things (it is rocket science, so it might not be that simple after all =) ). Our target is in circular orbit, or vessel in bit eccentric but not much, but our orbits are not parallel. All that we can see from default map view, but lets see what we got on our instruments. Flying by the numbers makes us appear more cool than flying by visual to the people who are in the know (and may yield results faster than guessing).
I have adjusted camera to show where our orbits intersect. You can see that target's orbit is almost parallel to equator while ours has angle. From the orbital information we can confirm that our angle to equator, inclination, is indeed 18.73 degrees.
So lets check what targeting computer does. In simple, it displays interesting data for us, target and differences between us and target. Lets start from bottom half. Nothing new here, we already know this from orbit data: inclination, LAN and eccentricity for both us and target. So it is obvious to make successful interception these data will have to match (or it wouldn't be here).
We will try the intercept in 2 steps:
1 - get in parallel orbit (match orbital planes)
2 - get at same point in space at same time
Step 1 : getting into parallel orbit - matching orbital planes
With inclination and LAN we can compare our orbits to see if they are parallel. Matching only one of those will do us no good. This is an example of 2 orbits with same inclination (or close enough), but without same LAN.
So it is important to match inclination, but also
where we match it. The proper place to match orbits is in their intersection. The intersections are called An and Dn (for ascending and descending node, I believe) and our brand new targeting computer is showing us
when we are going to reach those points:
Time to An - time to ascending node, intersection with target orbit
Time to Dn - time to descending node, intersection with target orbit
Note that An and Dn might be inverted, but you can easily deduct which point you are approaching by comparing time, your vessel heading with visual intersection of the orbits.
Relative inclination - showing the difference in inclination between ours and target orbit.
So this is out current situation:
We are approaching intersection in less than 5 minutes and we have almost 18 degrees difference in inclination. By comparing inclination of self and target it is evident we have to
decrease our inclination. How? We will perform burn that is perpendicular to our current orbit. That way we will affect our inclination without affecting our orbit's apoapsis or periapsis(or or effect will be minor because it is hard to perfectly align vessel with required heading).
To select required heading info from
Surface information panel will come handy. Which heading we need depends on intersection point. In our case we are intersecting target orbit by moving from above to bellow, so we'll need burn up to pull our orbit towards target orbit, so we need "
Perpendicular heading -". If we were making the burn on the other side of the planet, where we intersect target orbit from bellow to above, we would need to burn down to pull our orbit downwards toward target orbit, so we would need "
Perpendicular heading +".
Don't feel silly if you take opposite heading for your burn, it happens a lot and it gets better with practice.
Note that changing inclination is fuel/time demanding operation and it is likely you will not be able to completely match inclination in desired point in one go and will need to repeat action several times. Just make sure you stop burning after you have passed intersection.
You do not need perfect inclination match because it is likely you will mess it up a bit in next step of interception. Leave fine tuning of orbits for last stage.
So in our case our desired heading is 16 degrees, so we'll turn and wait for the burn. During burn expect that expect that required heading for the burn will shit and you'll need to make corrections.
So 2 major and several smaller burns after we have decent inclination match:
Time for step 2
Step 2 : getting into parallel orbit - getting at same point in space at same time
No that our inclination is good, time to get to same altitude. Lets see how our orbits look from above:
This is good. Both of our vessels are moving counter-clockwise. Our target is in front and above us. At this point it becomes tricky. As you already know, circular orbit is not only defined by altitude, but also speed. If we change one we will also change other, doesn't matter if we want it or not. That means once we are at same altitude as our target, we are also at same speed. That means we can't just get so same orbit then speed up/slow down to reach our target. These are not cars, this is rocket science! It is hard!
It is not really "hard", it is just different to what you are used to and adapting the way you think to achieve what you want is the hard part. Personally, I think I heard some cogs breaking in my brain while I was fiddling with this stuff.
So to simplify things, upper orbits are slow, lower orbits are fast. The greater the difference in altitudes, the greater the difference in (circular) speeds.
Now comes the estimation part. We need to speed up to go higher, increase our apoapsis. But what we want is that when we actually get to that point the target vessel is also there. So when we are starting your burn to speed up we want to be somewhat behind, because we will be faster moving trough lower orbit then our target. Estimating how much behind you need to be is another tricky part :)
By speeding up we will change our orbit from fairly circular to somewhat eccentric. This maneuver is actually called Hohmann transfer orbit and there is maths to make it more precise, but I like estimation, it shows skill (and I'm not very fond (or good at) maths). So lets do this!
This is how our orbit looks like after the burn:
Now wait till we get to new apoapsis to see the result:
I so did this from first try and I did NOT used saved games. That is my story and I'm sticking to it!
So as you can see, we are still behind, but also bit bellow. Lower = faster, so we want to keep this orbit until we catch up, we will circularize orbit at current apoapsis height. We are guessing a bit again, hoping to get close to target in apoapsis and then circularize our orbit to match target.
Our orbit is slightly eccentric ans slightly above target. Reason for this is we are now slightly in front of target. Higher = slower, so we want now for target to catch up with us. On targeting computer you can see the distance is actually decreasing (- sign marking decrease in distance compared to last measurement). I have jetted main stage, from now it is all small engine and RCS thrusters. Hair spray bursts :)
This is where it gets complicated. From now on you will be repeating steps one and two as you see fit. For start I want to match inclination, this time as close as possible, using the RCS. Once that is done I want to decrease my altitude but while keeping circular orbit, also using RCS, combining up/forward/down/reverse controls. This is veeery tricky to get right because effect on orbit depends if you are reaching apoapsis or periapsis.
This is kind of position where you want to get yourself to eventually:
The inclinations are perfectly aligned and target is straight in the middle of the screen. That means we are directly behind it, it is not going left or right. Target is slightly in front of us still, but we are in very circular orbit just slightly bellow target. Lower = faster, we are slowly gaining on target and we'll (eventually) reach it. I really can't give you any kind of "do this and you will get exactly this" on this point. You will have to practice.
After this it is step one and two and again and again, but in diminutive form
Some general advice I can give you:
- do not go over +/- 200 meters difference in altitude once you get under 10 km range
- pay attention to An and Dn times for correcting orbital plane alignment
- it is difficult to visually gain position of the target relative to you. Use "relative altitude" and your own "altitude" to judge how much bellow/above and how much behind/forward target is
- pay attention
NOT to have RCS on in combination with SAS when you are speeding up time, SAS will exhaust RCS tank fast!
- do not try to go directly towards target until you are under 500m at least, you will achieve nothing
- practice, this part is really skill (until I figure out how to make docking computer)
And once you make it right, this is the result
I'm so going to pretend that was easy for me and I didn't retry for hours. These tutorials are practice for me too, to get things right, test what works and write it down. I hope you enjoyed reading at least a bit as I enjoyed writing =)
Happy huntings
Note, I have updated link for my version of MechJeb in previous blog.